Nearest Filtering on Vulkan doesn't work on some kinds of Android Devices

UE - Platform - Mobile - Feb 21, 2019

The licensee reported "Nearest" filtering on Vulkan doesn't work on some kinds of Android devices.[Link Removed] I was able to repro this issue on Pixel3 but wasn't able to repro it on Xperia X Per ...

Massive FPS drops in editor when moving mouse over menu items on Linux

UE - Platform - Linux - Apr 22, 2019

Navigating various dropdown menus in the Editor causes the FPS to drop down to around 25 or 10 in the Viewport on an empty project. This does not reproduce on Windows with -vulkan This issues was ...

Blueprint Editor Show Grid does not toggle the grid in the viewport

UE - Editor - Workflow Systems - Oct 28, 2020

The grid in the blueprint editor is not able to be hidden via the Show Grid flag in the viewport dropdown. This has regressed sometime in //Ue4/Release-4.25 as I cannot reproduce this issue in //UE4 ...

Nanite displacement on landscapes not rendering on 5700XT

UE - Graphics Features - Nanite - Mar 27, 2024

This only happens on a 5700XT, tested this on the 7900XT and the issue did not occur  Initially reported on the Preview 1 forums: https://forums.unrealengine.com/t/unreal-engine-5-4-preview/1763516 ...

3D Grass may not appear in Path Tracer renders

TM - Rendering - Sep 19, 2025

Reported in SF [Link Removed] Path Tracer renders of images with 3D grass may not display 3D grass in the foreground of an image. The 3D grass material will not appear or may appear to cut off at s ...

GeometryCollectionPhysicsProxy::FieldParameterUpdateCallback() not removing invalid Commands, leading to performance issues

UE - Runtime - Deformable - Aug 30, 2025

GeometryCollectionPhysicsProxy::FieldParameterUpdateCallback() not removing invalid Commands, leading to performance issues. The licensee has provided their analysis: We seem to have stumbled acro ...

Vertex Paint on Static Mesh Component in BP is lost on Packaged and Standalone Game

UE - Gameplay - Blueprint - Mar 10, 2016

BP Static Mesh Components are not retaining the vertex color applied to them in a level when you play in Standalone or Package a Project. You will get the correct results however when you PIE. Thi ...

Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client

UE - AI - Dec 7, 2015

Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client. The Client cannot use the nav mesh. This is a regression: this did not occur in 4.9.2 (th ...

Adding Multiple Scene Components to an Actor Causes Parenting Errors

UE - Gameplay - Components - Jan 5, 2016

Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...

Warnings displayed when launching the editor in DX12

UE - Graphics Features - Oct 6, 2016

Following warning is displayed in the log when launching in dx12:[2016.10.06-22.33.36:185][ 0]LogD3D12RHI:Warning: Root signature created where the root parameters take up 18 DWORDS. Using more tha ...