[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - AMD

UE - Graphics Features - May 14, 2019

Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house AMD information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contai ...

Unloading a spawned Detour AI Controller using Level Streaming causes a crash

UE - AI - Oct 14, 2019

In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...

Post Process AnimBP is no longer initialized in Persona Viewport

OLD - Anim - Jul 20, 2017

Post Process AnimBPs used to be processed in the persona viewport. This could have been intentional. Occurs on? 4.14 - 3249277 - NO 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3545186 - YES ...

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor

Tools - Dec 30, 2014

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor. In 4.8, the editor crashes immediately upon changing that value, with no crash report. In 4.6 and 4.7 Pre ...

[CrashReport] UE4Editor_UnrealEd!FEdGraphUtilities::PostProcessPastedNodes() [edgraphutilities.cpp:138]

UE - Gameplay - Blueprint - Jan 24, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Foliage LODs do not appear to use the base LODs lightmap any longer

UE - World Creation - Worldbuilding Tools - Foliage - Dec 16, 2016

LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

UE - Editor - UI Systems - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalDeviceContext::CreateDeviceContext()

UE - Graphics Features - Feb 10, 2017

Error message: SEGV_MAPERR at 0x3 Source Context: Most recent user affected CL: 3249277 Logs: [Link Removed] [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:Just i ...

Crash after clicking the Build button on Linux

UE - Platform - Linux - Sep 17, 2019

This crash is a regression from 4.22.3 (CL-7053642). If lighting is built by selecting "Build Lighting Only" the Editor will not crash. This does not reproduce on Windows with -vulkan. This was rep ...

Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

UE - Automation Test - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...