StopAtCurrentTime Node Sets Playback Position To 0.f In Level Sequence Actors

UE - Anim - Sequencer - Jan 20, 2020

Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...

Child Animation Blueprints Do Not Get Recompiled Correctly

UE - Gameplay - Jan 7, 2020

The child of an animation blueprint is not properly recompiled when the it's parent is compiled. Found in 4.24.1 CL#10757647 ...

The speed of Animators is increased in exports

TM - Tools - Jun 23, 2026

Reported in SF [Link Removed] When setting Animator tools to use Collision mode for video, the loop speed of the animator will be twice as fast as specified in the video export. Attached a sample ...

Mouse Wheel Axis input gives different values in HTML5 packages, varying by browser

UE - Platform - Mobile - Sep 28, 2017

The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...

Blueprint Tooltips Appear Behind Contextual Menu

Tools - Nov 30, 2015

On an iMac running OSX 10.11.1 a user reports that the tooltips are appearing behind the contextual menu. *See image ...

Odd Refraction on Close Planes

UE - Rendering - Architecture - Jun 7, 2023

We're seeing odd refraction when we have two close planes where the front plane has a translucent shader with a refraction not equal to one. I've included a project with the following setup:Two equa ...

Editor Periodically Has Performance Drops In Basic Scenes

Tools - Dec 27, 2019

The Editor experiences performance drops even in the default basic level when left alone running. I experienced them every ~3 seconds. My graph didn't show the drops very clearly so the fps counter ...

Media Plate Actor becomes blacked out when set to Spawnable in a Level Sequencer

zComponent - Archive - Jun 7, 2023

saving a media plate actor set to spawnable in a level sequence causes the media plate actor to become black. there are two known workarounds 1. toggling the Media plate to Possessable, and Spawnabl ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Camera Vector on Strata materials is rendering the wrong colors

UE - Rendering - Features - Shading Models - Jan 4, 2023

Regression: Strata is new in UE5/Release-5.1, but recreating this on a normal material renders the same colors, so regression is no. According to a user the material is supposed to be rendering Blu ...