From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...
Naming for Inherited Interfaces and Implemented Interfaces is reversed in 5.1 and Main. Inherited interfaces act like implemented interfaces, and inherited interfaces appear listed under Implemented ...
This is not a regression. Tested in //UE5/Release-5.0 CL22346211 Editor crashes with an assertion after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1 ...
Floor is correctly displaying Shader Complexity. ...
Right now whenever a new world is created in the editor we automatically spawn a SmartObjectCollection actor for it, regardless of whether there are SmartObjects on the map. The SmartObjectCollectio ...
Editor should visually warn the user that this feature doesn't work with Nanite, or that the Nanite Preview mesh needs to be enabled (or forcibly enable it when they attempt to use this option), oth ...
UE does not allow to have spacing for array in MetaSound PatchThis occurs in MetaSound Source as well Regression checked and occurs on //UE5/Release-5.1 @ CL 22805038 - P4V Repro Rate : 4/4 ...
This is not a regression. Tested in //UE5/Release-5.0 CL 20979098 Building Packed Level Actors causes references to break in the Packed level Actors' Blueprints. Rerunning the Build > Pack Level Ac ...