A licensee has reported that their vertex animations are leaving a lot of be desired with anti-aliasing. Specifically using vertex animated meshes can leave aliasing remnants behind while it's shift ...
Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...
Context Auto-weld makes it so if a child is attached to a parent, the two bodies will be joined into a single rigid body. Physic settings like collision profile and body settings are determined by t ...
If the user creates a BlueprintCallable static function the editor will crash when playing in standalone mode. If the function is not static the node will have an additional pin and Blueprint will n ...
User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...
The viewport cursor will continue to display off of the actual viewport until the widget ends if the border component actually extends. This has not been tested with any other template. Regression ...
See the UDN for sample project. This is caused by the Editor Python sample not using the UMoviePipelineQueueSubsystem, which (when rendering) blocks the Sequencer from auto-binding to PIE. The fix ...
https://udn.unrealengine.com/questions/359241/is-it-possible-to-turn-off-distance-field-ambient.html DFAO creates a horizon outline at great distances against lighter colored skies. [Link Removed ...
MDL downloaded from Substance Source causes a crash. This is reported on UDN by an Enterprise customer: https://udn.unrealengine.com/questions/487598/why-would-ue4-is-always-crashing-when-import ...
Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-n ...