Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...
If a variable has been set to a default value and has a declared value range, it will ignore the value range and print the set value.The tooltip text is misleading or out of date as it gives the imp ...
Regression: In UE4.10, the border that now occurs around New Editor Window causes window to extend beyond native screen resolution designated in Editor Preferences causing the window to 1) Not be ce ...
We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...
Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source con ...
Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...
Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...
Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...
Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...
If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...