Crash occurred moving folder while connected to source control

Tools - Jul 1, 2015

I went to move our SpeedTree test assets to a new location and after selecting checkout editor crashed I've been unable to reproduce this crash, but looking on crash reporter several users have hit ...

The fill option for the horizontal alignment becomes inconsistent when changing scale of a user created widget that contains a text block wrapped in a size box

UE - Editor - UI Systems - Jun 23, 2015

The smaller the scale box is the more to the right a text block from the user created widget will get. In this example the User created a text block that was inside of a size box. They they added th ...

Piloting character actor with camera not working properly

Tools - Jun 11, 2015

When using the pilot function a character actor with a camera actor cannot move around properly. This issue may be due to something with the LevelEditorViewport.cpp UpdateViewForLockedActor function ...

Temp content folder appears after creating a new level

UE - Editor - Content Pipeline - Content Browser - Jun 10, 2015

After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...

Using Delay with Tick when Paused doesn't work

UE - Gameplay - Blueprint - May 28, 2015

Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...

Creating a new project from vault does not save the default location

Tools - May 12, 2015

When creating a new project from the vault, for example: Content Examples, each time it tries to save on the C:\My Documents\Unreal Projects instead of D:\Unreal Projects, even though that folder is ...

Hover events do not fire off until after clicking when Set show mouse is set to true after the game input was the focus

UE - Editor - UI Systems - May 11, 2015

If the game focus was set to game only (such as the start of a default project) and then the user sets Show Mouse to true then the hover events will not fire until the user clicks. ...

While casting to a Child, the overridden function node's target will read the parent bp

UE - Gameplay - Blueprint - Apr 17, 2015

While casting to a Child, the overridden function node's target will read the parent bp. Also being discussed in this Forum post: https://forums.unrealengine.com/showthread.php?66846-Initialisin ...

Combo Box (String) does not work when applied to a 3D widget

UE - Editor - UI Systems - Apr 16, 2015

Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...

Renaming an AnimNotify does not redirect event nodes to the new name

OLD - Anim - Apr 10, 2015

Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...