If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...
Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...
Creating an Online Session and transitioning to another map does not work in a Launched Windows game. The transition event does fire but it just resets the players position on the Default map. This ...
When an actor component is selected and is moving independent of it's root the transform gizmo doesn't follow the actor component. If you select the actor component and translate it the transform g ...
The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...
If Metal Desktop Renderer and Metal v2.1 are both active, the AR passthrough camera renders as black. Issue not observed if only 'Metal Desktop Renderer' or 'Metal 2.1' is selected Issue not obs ...
After importing a sound file, it's sonic characteristics are changed and the sound is not the same as the original. This leads to inconsistency. The sound is the same with Compression set 100. Two ...
If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...
The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...
This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...