[Feature Request] Allow users to set the Typeface of a font of Text3D

UE - Virtual Production - Jan 10, 2020

We don't seem to be able to set the Typeface of a font in a Text3D component/actor, even though we can in a UMG TextBlock. ...

Switching between input modes via the "Set input mode UI only" node and the "Set input mode Game and UI" node consumes all input for editor

UE - Editor - UI Systems - Apr 27, 2015

When Changing the between input modes with the "Set input mode UI only" node and the "Set input mode Game and UI" node the editor can become unresponsive. The user can still click on things but it ...

Cannot assign default values for UserWidget variable in blueprints

UE - Gameplay - Blueprint Editor - Feb 21, 2017

Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is ...

Having a project for iOS set to only allow Landscape Right with show incorrectly on an iOS device

UE - Platform - Mobile - Jan 23, 2015

When you are packaging and deploying your project to an iOS device, If Supports Landscape Right orientation is the only Orientation checked, It will show incorrectly on the iOS device. Tested on an ...

Scrolling artifacts on mobile at low FPS

UE - Platform - Mobile - Aug 3, 2016

Weird artifacts appear when scrolling through textures in a scroll box. This is more noticeable and happens more frequently at lower frame rates. View AnswerHub thread for examples of artifacting. ...

Slate UI asset colors washed out on iOS

UE - Platform - Mobile - Feb 24, 2017

UI widgets are appearing a much brighter than they should TEST MACHINE SPECS: iPhone 7, iPhone SE, iPad Pro ...

Check box takes input when set to Self Hit Test Invisible

UE - Editor - UI Systems - Jun 9, 2017

The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...

Virtual keyboard does not work on TVOS

UE - Platform - Mobile - Jun 5, 2020

The virtual keyboard on TVOS is not popping up when a text input (UMG Editable Text Box) is focused and then selected with Siri remote. ...

Gamepad "A" and directional-pad keys are not detected

UE - Editor - UI Systems - Aug 31, 2020

Gamepad "A" and directional-pad keys are not detected when used within a sub widget. Test project link: [Link Removed] ...

Overlap Events Stop Firing When Actor is Moved to a Different Level

UE - Gameplay - Feb 1, 2017

Overlap events, such as OnComponentBeginOverlap seem to stop working when the actor is moved to a sub level. This does not occur if the object is deleted and then replaced in the level. ...