Reset to default arrow showing up for Bool Variables for black board keys even if value is the default

Tools - Dec 7, 2016

Reset to default arrow showing up for Bool Variables for black board keys even if value is the default. The Reset to Default arrow is always present ...

Get Platform Name node displays incorrect platform name on tvOS

UE - Platform - Mobile - Dec 7, 2016

GetPlatform node displays the incorrect platform name for tvOS. ...

AreaFlags Empty During First PIE Session After Hot Reloading

UE - AI - Dec 12, 2016

AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...

Attach actor to actor with the transform set to snap to appears to offset when calling it multiple times on multiple actors

UE - Gameplay - Blueprint - Dec 13, 2016

Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors. ...

Fbx importer crash when reordering material array

Tools - Dec 13, 2016

Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...

Localization code incorrectly retrieves ManifestName rather than AcrhiveName

UE - Editor - UI Systems - Localization - Dec 19, 2016

In FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig() lines 216-222 are meant to get the Archive Name. However line 218 appears to be a copy of line 210 and is set to Mani ...

Retargeted Child AnimBP doesn't play any animations

OLD - Anim - Dec 19, 2016

Retargeted Child AnimBP doesn't play any animations ...

Data loss caused by C++ Child Actor Component when compiling Child BP

UE - Gameplay - Blueprint - Dec 22, 2016

Having Child Actor Components that are set in code can cause data loss upon compiling the blueprint. In this particular scenario, there are two custom Actor classes involved, MainActor and SubActo ...

Get Oculus Identity nodes appears to always fail when retrieving Oculus Id/ Oculus Name

UE - Platform - XR - Dec 23, 2016

Get Oculus Identity nodes appears to always fail when retrieving Oculus Id/ Oculus Name ...