Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...
When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...
A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...
Some keyboard shortcuts are not working in Persona. Seems like the anything that is inputted under Animation in the keyboard shortcuts are not working as expected. The only shortcut that seemed to ...
"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...
In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprin ...
Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...