Gameplay Tag Query - Assert when changing root expression while tag picker is open

UE - Editor - UI Systems - Slate - Jun 17, 2021

Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open.  ...

IME input is ignored when There are some lines in MultiLineEditBox

UE - Editor - UI Systems - Slate - Dec 17, 2024

This problem is reproduced on other widgets using MultiLineEditBox. ex.) description in source control commit log pane, comments in blueprints, etc. ...

Cannot redock designer tab after the tab has been hidden

UE - Editor - UI Systems - Oct 24, 2016

Cannot redock designer tab after the tab has been hidden. There is no way to get the tab back for the designer tab after undocking it and hiding it ...

Texture appears flipped when launching on to HTML5

UE - Platform - Mobile - Dec 27, 2016

Texture appears flipped when launching on to HTML5. The image appears to get flipped upside down. ...

BPGC GetPreloadDependencies() may be excluding non-DSO archetypes

UE - Gameplay - Blueprint - Apr 10, 2023

Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...

Get key node is no longer available within the On Analog value change override

UE - Editor - UI Systems - Nov 2, 2015

The user can no longer use a get key node within the On analog value changed override. This was possible in 4.8 ...

Blueprint - Crash when a function takes an event as a parameter

UE - Gameplay - Blueprint - Oct 10, 2016

Looks like maybe we aren't replacing the source delegate function (SignatureFunction) reference on the UDelegateProperty after recompiling the class - the function's owner name has the TRASHCLASS pr ...

FFileManagerGeneric::Move has unused parameter

UE - Foundation - Core - Dec 28, 2016

The bool Replace parameter variable is necessary when calling the function, but is not used inside the function itself. This makes the variable seem useless / unnecessary in the parameter list. ...

Exiting PIE after ejecting from pawn and opening a level sequence will crash the editor

UE - Editor - Workflow Systems - Oct 26, 2023

Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...

Has Any User Focused Descendants returns true even if all children have been removed

UE - Editor - UI Systems - Apr 25, 2016

HasAnyUserFocusedDescendants returns true even when all children have been removed. ...