Retainer box has minus size occurs crash when PIE, standalone and package. Probably, we should add any codes for adjust size to 0 or more to URetainerBox::SynchronizeProperties(). ...
UListView, USlider and possibly others don't have ReleaseSlateResources overridden despite having shared pointers to stuff. ...
This is the same behavior for HLOD generation of World Partition. Replace is useful when there is a material that changes parameters with information such as camera. ...
Duplicating an actor that calls a custom event from another actor receives compile error until the node is removed and replaced. ...
Tools team notes: Make disabled state hidden. If the user applies an image to the disabled state of a button the button will not reflect this change in game. For example if I were to set the disabl ...
Once a slider receives keyboard focus, the keys will not navigate away regardless of the navigation settings. This is because the slider's OnKeyDown function does not pass along the call when the ev ...
Parts of the screen are blacked out on iOS devices when using a Multi line text box inside of a widget component ...
We don't seem to be able to set the Typeface of a font in a Text3D component/actor, even though we can in a UMG TextBlock. ...
When Changing the between input modes with the "Set input mode UI only" node and the "Set input mode Game and UI" node the editor can become unresponsive. The user can still click on things but it ...