Soft Object References set directly on parameters are not correctly referenced

UE - Gameplay - Mar 19, 2020

REGRESSION: This regressed between 4.23 and 4.24 Assets set directly in a soft object reference pin on a blueprint function are not correctly referenced. ...

Running Lyra with a Startup Movie causes a crash

UE - Editor - UI Systems - Slate - Jun 26, 2023

Adding a startup movie to a Lyra Starter game project will cause a crash in a packaged build.  Full callstack is attached ...

LiDAR asset is distorted when reopening the level after closing it.

UE - Editor - Content Pipeline - Feb 15, 2023

Found an issue with the asset in the steps to reproduce in //UE5/Release-5.2 CL 24238206 Perforce. When closing and reopening the project the asset in the viewer shows up as distorted. The issue occ ...

Nanite - Skinned Meshes not working.

UE - Graphics Features - Oct 21, 2024

The Nanite information and views from the Static Mesh Editor are not available to Nanite Skeletal Meshes in the Skeletal Mesh Editor. ...

UMG Size to Content issue

UE - Editor - UI Systems - Jan 20, 2016

TextBox(Multi-line) or EditableText(multi-line) in UMG blinks when it meets certain condition in editor. The condition is Both Size to content option for TextBox(Multi-line) or EditableText(multi-l ...

Dithered LOD transition does not happen on FOV change

UE - Graphics Features - Jan 26, 2017

When LOD change is triggered by camera FOV change, no dithered LOD transition happens. ...

Crash setting actor rotation via details panel in VR editor

UE - Editor - Workflow Systems - Feb 3, 2017

Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...

Opening the color picker causes values to change

Tools - Sep 18, 2017

Opening the Color Picker for some color variables causes them to change each time the color picker is opened. Tested with: Light Color and the Albedo variable on ExponentialHeightFog Does NOT occur ...

Landscape Grass scale not applied when min and max are same value

UE - World Creation - Worldbuilding Tools - Foliage - Feb 13, 2020

If min and max scale are the same in a LandscapeGrassType asset, scale will not be applied. Confirmed in 4.25 MAIN @ CL 11318998 ...

AEditorFunctionalTest causes assert in WP map

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...