When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner. ...
Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...
Because the proxy class is set to something within the game module, no warning is placed on the node as the outer package ends up being a valid Runtime module. This should actually be a warning in ...
When sampling root motion backwards we can hit an infinite loop in ExtractRootMotion. This happens if the initial sample time + negative delta is off the end of the animation clip. In that case FA ...
If you add Static Mesh (cube) in this Level Sequence and click on it in Sequencer, you can observe the Spline Path that the cube is following is changing its shape when keys in Sequencer are zoomed ...
In the Viewport, enabling Wireframe Mode (ALT+2) along with HDR (EyeAdaptation) Visualization crashes the Editor. I've tested different versions and this issue is not present on 5.0, but it reproduc ...
No user comments on crash group ...
When Ribbon Data in a particles system that is following is scaled in an instance the ribbons scale appropriately, but they don't follow updated location of their source particles. See the attached ...
When replacing the Tonemap using a Post Process material, the Post Process Volume's Bloom Intensity can only be turned on or off, without varying degrees of effect. Reported in version 4.25.3(CL 1 ...