Planar Reflections only work with a single surface or limited surfaces when it's a single mesh vs multiple meshes making up the piece. Attached is a sample project that will show the issue. Level ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...
Niagara particles aren't rendered in the Niagara Editor Preview or the scene when an emitter is in it. Found in 4.24.1 CL#10756747 Reproduced in 4.25 Main CL#10808197 ...
Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...
Found on: //UE4/Dev-VR CL-2967563 About 1/6th of the time I'd start a -game instance and go in to stereo on the OSVR, the game would seemingly just close itself. I say close as opposed to crash, si ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
The user has attached a small project at the link to demonstrate the issue. Occurs in 4.5.1 and well as Main (//depot/UE4/Promotable-CL-2239587). Crash Reporter: [Link Removed] ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
Context Sensitive searches in Widget Blueprints is not working as expected in 5.1. I was able to reproduce this 4/4 times in 5.1, and confirmed that this issue is a regression as the search works as ...
Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...