Crash Occurs When Attempting to Add a Query Template to an EQS Testing Pawn on Mac

Tools - Mar 10, 2017

The editor is crashing when attempting to add a query template to an EQS Testing Pawn. This only occurs on Mac. Found in 4.15. Unable to reproduce in 4.14.3. This is a regression. ...

SSR is not added to a Scene Capture2D on Update Frame

UE - Graphics Features - Oct 19, 2015

When a Scene Capture 2D is not Capturing Every Frame but updated on Frame, the Screen Space Reflections are not updated with the rest of the Frame Update. With Capture Every Frame Turned On: [Imag ...

Renaming or moving Assets with a captured thumbnail removes the thumbnail

Tools - Sep 29, 2017

Renaming or moving Assets with a captured thumbnail removes the thumbnail when it should preserve the captured thumbnail. This issue does not appear to be a regression. Versions Tested: Issue occur ...

Properties on a child instanced class do not appear in the UMG Bind menu

UE - Editor - UI Systems - Dec 5, 2017

Currently, properties added to a native class in a derived blueprint class are not being recognized by the Bind menu on UserWidgets. The only way to make additional properties appear in this list is ...

OnSmartLinkReached Event Not Firing in PIE

UE - AI - Sep 20, 2016

The OnSmartLinkReached event is not firing in PIE. This is a regression. In 4.12.5 the event fires as expected. Found in 4.13.0 CL 3106830 Reproduced in 4.14 Main CL 3129233. ...

Spotlights Transform Strangely When Scaled Within A Blueprint

UE - Graphics Features - Oct 31, 2016

When scaling an actor with a spotlight component that is offset from local 0,0,0 the spotlight will invert itself when passing into negative scale values. In the test project this only occurs on the ...

Fbx animation re-import using UAssetImportTask in python will not use options

UE - Editor - Content Pipeline - Import and Export - Mar 5, 2021

Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data ...

Materials Using the Time node have a different time when used in a widget than those applied to object in the level

UE - Editor - UI Systems - Aug 16, 2017

The time on a material that is used in UMG does not sync up with the time provided in the same material when used on an object in the scene. The time continues to tick up from the time the editor is ...

Thin translucent doesn't work with separate translucency and Before-DOF

UE - Rendering - Graphics Features - Nov 27, 2023

In-app purchase fail node does not execute properly without network connection

UE - Platform - Mobile - Sep 30, 2015

In-app purchase failure nodes do not execute when there isn't any connection. ...