USceneComponent::RelativeLocation is an uncompressed FVector (3x32 bits replicated). Consider changing to FVector_NetQuantize100, or consider implementing custom serialization (with customizable qua ...
In the "Play Animation" node for widgets the tool tip for the play mode "ping pong" says begging instead of beginning. ...
'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...
If an Arrow component's size is set in the construction script via the "Arrow Size" node it will be set correctly upon compile. However, if the actor is moved in the scene the size of the arrow will ...
When the viewport Surface Snapping window has focus and text is entered, it will use the text as search keywords. When the window is closed, the text is not cleared the next time the window is open ...
There also does not appear to be any code to handle r.ForceLOD for HISMs. ...