Unable to escape from the truck in PlatformerGame

Docs - Samples - Jan 17, 2017

Player is unable to break out of the truck using the AppleTV remote or the Bluetooth gamepad This is a regression from 4.14 ...

FSupportedAreaData Not Being Exported

UE - AI - Jan 17, 2017

FSupportedAreaData is causing an unresolved linker error when it is used. ...

Missing Controller Controls options in VehicleGame

Docs - Samples - Jan 17, 2017

In The options, the controller controls options are missing a couple of the controls of the game. It might also have a control option for restarting position as well. This is a regression ...

"Too many texture coordinate sets" warnings in KiteDemo

UE - Graphics Features - Jan 17, 2017

Full set of warnings:LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Defaul ...

Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...

FLinearColor ignores Blue in slate code

UE - Editor - UI Systems - Slate - Jan 17, 2017

When FLinearColor is used inside slate code, the third vector value is ignored. This causes FLinearColor(1,1,1) to produce the same color as FLinearColor(1,1,0). This also causes FLinearColor::Blu ...

"Short Form string asset reference" warnings in KiteDemo

Docs - Samples - Jan 17, 2017

These warnings appear upon opening the project. ...

Compiling vehicle feature pack generates compile warnings

UE - Gameplay - Jan 17, 2017

Regression Yes, does not occur in 4.14.3. ...

The import option for Remove Degenerates will disable material collision checkbox

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2017

When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...

Certain materials are failing to compile in sample projects

UE - Graphics Features - Jan 17, 2017

Materials applied to the lava in the elemental demo are not rendering during the cinematic. With the dim lighting in the cinematic the lava appears very dark. The following shader compile warning ...