Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...
This is a top crash occurring for users in the 4.14 and 4.15 releases. Unfortunately no user-descriptions of the issue have been provided, so information is limited. Despite a different callstack, ...
UDN issue: 4.19 High Quality Gaussian DoF on Mobile效果出错? Another answer hub report: https://answers.unrealengine.com/questions/757162/dof-bug-on-mobile-with-419p4.html ...
Investigate if we can avoid re-sending properties using COND_InitialOnly when being woken from dormancy. See: https://udn.unrealengine.com/questions/463660/dormant-actors-replicate-properties-set-t ...
https://udn.unrealengine.com/questions/545555/view.html The issue reports as a UDN ticket. Planar reflection is not captured by scene capture. [Link Removed] commented, I suspect it has to do w ...
Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...
Might relate to issue [Link Removed] - "The Remove-On-Break feature, set on Fracture Mode on Geometry Collections, stops shrinking and shows strange behaviors" The added information on this particu ...
Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided. User Des ...
Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...
The loading time from 4.12 to 4.13 on mobile devices seems to have increased quite a bit. My results: 4.12.5 Windows 7 - Launch On: Loading Level 2 - .51 Loading Level 3 - .74 Loading Level 1 - .73 ...