Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...
The Contains node doesn't return an existing row from a data table under specific circumstances. This didn't occur when the struct the data table is based on was made via blueprints or there are mor ...
When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...
When using an Optional Name parameter in Create Dynamic Material Instance while using the same Optional Name twice in UMG the engine crashes. I have tested this in a actor blueprint that applies th ...
The depth is rendered incorrectly when using a custom projection matrix in SceneCaptureComponent2D. You can find an example project at [Link Removed]. You can find where the CustomProjectionMatrix ...
Volumetric Translucent Shadow not showing in game mode for versions 4.23-4.25. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), 4.23.1(CL 9631420), 4.22.3(CL 7053642). Wor ...
Localization is unintentionally changing UE default language to pt-BR when in viewport. This results in having to Stop, repeat steps, and select en to reset language to en. It does not change langua ...
The piloting feature in the editor viewport is not undoable with Ctrl+Z It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted ...
When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...