Generate all Bodies on Selected Bones Does Not Generate Single Convex Hulls Uniformly

UE - Simulation - Physics - May 12, 2022

Occurs 5/5 Times Regression does not occur in //UE4/Release-4.27.2 @ CL 18319896 When 'Generating All Bodies' on a bone the single convex hull does not generate uniformly.  ...

The "Make Static Mesh" feature for skeletal meshes does not account for disabled mesh sections.

UE - Anim - Rigging - Skeletal Editor - Dec 11, 2024

The licensee was not able to make static meshes with the correctly disabled sections from a skeletal mesh in the current implementation of the "Make Static Mesh" button in the editor. They have prov ...

Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes

UE - Gameplay - Blueprint - Mar 15, 2015

Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...

Max Angular Velocity Value Being Reset

UE - Gameplay - Jun 6, 2016

The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint. Found in 4.12 binary, reproduced in Main CL 2994701. Could not reproduce in 4. ...

State Machine Variable Type Icons Display in the Color White

UE - Anim - Runtime - May 4, 2022

Occurs 5/5 times State machine variable type icons all display in the color white.  Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...

Crack Free Displacement is Flattening Displacement on Landscapes

UE - LD & Modeling - Terrain - Landscape - Nov 18, 2016

If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...

OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify

UE - Networking - Mar 17, 2015

OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify. They do not fire at all when setting an array element with the Set Array Elem node. Proba ...

Remove Item Node Removes All Objects in an Array

UE - Gameplay - Blueprint - Nov 9, 2015

Getting an object from an array at a certain index and then using the Remove Item node causes the entire array to be wiped. Found in 4.10 Preview 4. Reproduced in 4.9.2 binary and Main CL 2752291. ...

Sublevel moves away when undoing the level visibility change

Tools - Nov 21, 2016

When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...

ShowDebug Overlapping Text

Tools - Apr 27, 2016

Using the showdebug commands during play results in overlapping text that is difficult to read. Found in 4.11.2 binary. Reproduced in 4.10.4 binary and Main CL 2852833. Regression? No, also occ ...