Retriggering a sound using an Audio Bus as a sidechain on a Dynamics processor seems to not uses the sidechain. The sidechain will start working again if it's reset on the Dynamics Processor effect ...
Structure FKeyHandle stores an internal index, which is initialized from a static atomic counter in the default constructor: +----- FKeyHandle::FKeyHandle() { | static std::atomic<uint32> LastKey ...
The Actor Sequencer Timeline appears to not be able to correctly recognize the variables manipulated within the viewport. Thus, when attempting to add a keyframe after moving a component, within the ...
After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...
If an interface is removed from a blueprint and an interface function is transferred to a local function, the interface cannot be re-implemented in the blueprint. ...
When entering "ALT+B," to rebind keys to a function, red warning flashes for 1 frame, does not allow function to be rebound to this key combination *See attached image. ...
Lighting will build indefinitely in certain circumstances and can be verified in Swarm Agent that it will continue to process the maps even though the log shows it has completed. This is happening i ...
As per forum post all other light component clases (PointLightComponent, SpotLightComponent etc) all have ENGINE_API but DirectionLightComponent does not. If only for consistency it should but also ...
When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...
Lighting will build indefinitely in certain circumstances and can be verified in Swarm Agent that it will continue to process the maps even though the log shows it has completed. This is happening i ...