The first time that a Behavior Tree editor window changes from the tree to the Blackboard can cause a crash if you add and remove a key from the Blackboard via a different Behavior Tree editor windo ...
Reported via AnswerHub on 4.19 and confirmed in Dev-Audio, the Set Allow Spatialization widget in BP appears to not be functioning - as the audio does not become spatialized in playback. ...
If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...
If there is an additive curve present with scalar data, and that scalar data is something like 10,10,10. When you attempt to animate the bone again the translation of the widget with translate expon ...
While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – trying to find the limits of the Caution: Out of Bounds UMG, I found a landscape static-mesh that did not have collision. ...
For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...
The official solution proposed to extend the Editor UI is to use Editor Utility Widget Blueprints, but sometime, licensees has QT/PySide UI they like to reuse rather than rewrite. ...
When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you c ...
When you delete and replace an asset with the same name, P4 will pick up the delete but not the add. It was mentioned that there is a P4 command (something like "reopen as add") that should be used ...
Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...