For actions that are triggered on the Input mapping context, simply adding or removing an InputMappingContext with no related key override with the bIgnoreAllPressedKeysUntilRelease option will caus ...
Licensee reports that while aggressively despawning AI there are occasional assertions for attempting to acquire write access to QueriesListAccessDetector when RemoveAllQueriesToTarget is executed f ...
When removing a mesh from a Character BP and undoing the engine will crash. This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in //UE5/Release-5.2 @ CL 2600198 ...
Non-spatially loaded actors in a Level Instance are not embedded properly when entering PIE. This issue does not happen in a cooked build. ...
In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...
Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...
This was found by a customer through a UDN, and they offered the fix for it, as well. The basic steps to reproduce the crash are as follows:call GEditor->SetPropertyColorationTarget(...) somewhere i ...
It appears that FAnimUpdateRateParameters::GetInterpolationAlpha is not returning a sensible value when running in TrailMode. Currently the only variable in the calculation is EvaluationRate which ...
The Duration Magnitude property is not zeroed out if a Gameplay Effect's duration policy is changed from HasDuration to Instant. As a result, UAbilitySystemComponent::ApplyGameplayEffectSpecToSelf e ...