A user is reporting that using the following code in a GameMode class causes shipping iOS packages to crash on launch:void ANOGSSDKGameModeBase::StartPlay() { std::thread([](){ std::clog << "THRE ...
The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...
Engine does not handle in-between blendshapes ...
Creating a material using a texture (say, blue) and then changing the source file on the texture and reimporting will not update the shadow color after building lighting. Making changes to the mate ...
Dynamic Light placed inside of a Dynamic Static Mesh doesn't pass through the geometry. The static mesh is not double-sided. User Description: It appears that in Unreal 4.16 one loses the ability ...
Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...
The editor is crashing when trying to open a material function that the user provided. User Quote: One of my material functions crashes the engine when I open the editor for it. It works fine, I ...
When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...
Scene Depth materials are rendering completely black. See the attached screenshots for comparisons between 4.15.3 and 4.16. This issue did not occur in 4.15.3, this is a regression. ...
OnParticleCollide doesn't return Velocity on every bounce. In code it lists all the return pins trigger 'on kill'; however, all other pins return correctly on each bounce but the velocity does not. ...