Output Pins Not deleting on DoOnce MultiInput

UE - Gameplay - Blueprint - Apr 13, 2017

When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...

CCD can produce incorrect results at low frame rates

UE - Simulation - Physics - Feb 27, 2019

The attached project has a fixed frame rate of 30fps with a simulating CCD cube above a with a full restitution floor. The cube has an odd rotation, such that it impacts the floor at a single point ...

Undo and ConstructionScript break the AttachChildren array

UE - Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

SunTemple crash on load on some iOS devices

UE - Platform - Mobile - Jun 8, 2018

This does not occur when attempting to repro using a template code project; testing on the same device. This crash occurred on an iPhone 6, v11.4 (A8) It did not occur on an iPhone X, v11.4 (A11 B ...

Compiling after copy/pasting Event Tick with references into function crashes editor

UE - Gameplay - Blueprint - Aug 29, 2016

When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...

Translucent Dbuffer Decals not Rendering in Material Editor Preview Window

UE - Rendering Architecture - Materials - Sep 30, 2016

Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...

Planar Reflection with Exponential Height Fog flickers on iOS

UE - Platform - Mobile - Oct 28, 2016

Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...

Actor Components Tick Automatically with Auto Activate Set to False

UE - Gameplay - Oct 17, 2016

Actor Components with Auto Activate set to false are still ticking. If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsis ...

Editor freezes when using multiple Post Process Volumes with Cubemaps assigned

UE - Graphics Features - Jun 13, 2016

When using a cubemaps assigned to a Post Process Volume and loading the level the editor will freeze if it's been a project converted from 4.11 to 4.12/4/13. In some instances if the camera is outsi ...

Actor Position Node Returns Parent Position Not Actor With Material Applied

UE - Graphics Features - Feb 9, 2017

The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...