Asset manager duplicates asset types on project reopen after custom element is made

Tools - Oct 24, 2017

There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...

Function input Bool loses checked value when updating from 4.16 to 4.17

UE - Gameplay - Blueprint Editor - Oct 17, 2017

Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...

Draw debug points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports

Tools - Oct 30, 2017

With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...

Editor Crashes When Reopened Project's Level that Contains Vertex Painted Asset is Opened

Tools - Apr 17, 2018

Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...

Crash on Adding Elements to Array On Instance of Actor in the Level

Tools - May 25, 2018

When attempting to add an array element to an array that exists on a component contained within an actor that is instanced in the level, the editor will crash. This does not occur if an array elemen ...

Particle emitter with Mesh Data type does not change material to new material instance

UE - Niagara - Jun 4, 2018

Particle emitter with Mesh Data type does not change material to new material instance. It will not apply changes that are being made at run time to a parameter in the material instance being used.  ...

Navigating the Editor on Linux with a Wacom Tablet is difficult

UE - Platform - Linux - Sep 17, 2018

Movement is quite sporadic and jumpy when using a Wacom Tablet to navigate the Editor on Linux. The Editor pans and zooms in and out really quickly with the slightest of movements. This was report ...

CCD can produce incorrect results at low frame rates

UE - Simulation - Physics - Feb 27, 2019

The attached project has a fixed frame rate of 30fps with a simulating CCD cube above a with a full restitution floor. The cube has an odd rotation, such that it impacts the floor at a single point ...

Undo and ConstructionScript break the AttachChildren array

UE - Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

Capsule Indirect Lighting with ILCQ Volume breaks on Skeletal Meshes when making Sublevel visible not in the current Camera Frustum

UE - Graphics Features - Apr 12, 2017

When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...