Matinees which are referencing InterpData created in the Content Browser cannot export movies via the Movie Button in Matinee Editor. You receive this error:[Image Removed] Then you receive this e ...
The SphereGradient 3D Material Function has a 'Custom Simple Depth Biased Alpha' section which utilizes Scene Depth but remain unconnected to the output of the material function. Users are reportin ...
Licensee is reporting that the Min and Max Values for Cascade Distributions are not consistently placed. For example, Distribution Float UNiform is Min then Max while Vector Uniform is Max then Min ...
When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...
Placing a Precomputed Visibility Volume around or through a landscape does not seem to calculate precomputed visibility for that landscape. This is a regression from behavior in 4.7.6. Also Tested ...
If you set up a default Sprite in an Actor BP and in the construction script set the sprite to an Editable Sprite Variable, in order for the new sprite to show up mobility of Sprite and BP must be M ...
When you render out a movie from a Matinee, the painted Vertex Colors on a Blueprint does not render, the meshes in the Blueprint revert to imported vertex color. Also Reproduced in 4.8.0 and Main ...
Adding a Custom Output node to a Material Graph crashes the editor. Also Reproduced in Main Promotable-CL-2581018 [Link Removed] ...
When you simulate and pause then move the camera, the Motion Blur effect seems to exaggerate wildly and blur the moving elements immensely. [Image Removed] Also Reproduced in Promotable-CL-2581018 ...
Function parameters do not appear to pass the correct information after updating from 4.11.2 ...