No lighting on client for Multiplayer shootout

UE - Networking - Jan 27, 2016

The client when connecting to a multiplayer shoot out match does not appear to have any lighting when using New Editor window ...

Throbber color does not appear to change when modifying the tint value

UE - Editor - UI Systems - Dec 14, 2015

If the user changes the tint color of the throbber widget the color of the widget does not appear to change. ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Setting the brush type of a custom volume BP causes the editor to crash

Tools - Nov 17, 2014

Setting the brush shape of the root component for a custom volume BP causes the editor to immediately crash. ...

GamePad input commands for multiplayer all send to player 1

UE - Gameplay - Input - Nov 20, 2014

When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...

REINST error breaks links in blueprints calling a blueprint component that has been altered

UE - Gameplay - Blueprint - Aug 24, 2015

Changing a blueprint component (adding a function, adding inputs, etc) causes REINST errors if PIE is pressed immediately after compiling without compiling all blueprints that are calling the compon ...

Cannot bind event dispatchers between two blueprints that share a parent class

UE - Gameplay - Blueprint - Jul 23, 2015

Cannot bind event dispatchers between two blueprints that share a parent class. This issue also occurs if you use the parent as a variable in the child. The bind event dispatcher seems to only take ...

Contains array does not recognize compatible elements after reopening editor

UE - Gameplay - Blueprint - Jul 1, 2015

Array Contains node does not recognize compatible elements after saving and restarting the editor. ...

Cannot paint landscape layers onto tiled landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 30, 2015

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...

Collision for bsp stays in level after bsp is deleted

UE - LD & Modeling - Modeling Tools - BSP - Jun 30, 2015

If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...