Substrate Add node only adds the first Substrate Slab's Emissive value when "Use Parameter Blending" is enabled

UE - Graphics Features - Substrate - Jan 10, 2025

As per the steps to reproduce, the Substrate Add node only adds the first Substrate Slab's Emissive value when "Use Parameter Blending" is enabled. Leaving "Use Parameter Blending" unchecked on the ...

Substrate SSR reflections are black

UE - Graphics Features - Substrate - Dec 17, 2024

Substrate Materials do not use Screen-Space reflections. Instead, they do not have any reflections (indirect specular) on the surface. ...

Anisotropy of base disappears when clear coat is greater than 0 when Substrate is enabled

UE - Graphics Features - Substrate - Jun 24, 2024

Anisotropy from the base of a material disappears when clear coat is used. Car paint with base specular_anisotropy at 0.5 and coat at 0.0 [Image Removed] When coat is 0.0: [Image Removed] ...

[Substrate] Workaround for DXC problem with roll unlooping

UE - Graphics Features - Substrate - Apr 8, 2024

We should get to the bottom of this workaround and revert it eventually.  Reported here: [Link Removed]  ...

Adding a water island when substrate is true will flatten the landscape

UE - Graphics Features - Substrate - Jul 20, 2023

When a landscape weightmap or heightmap update is required, ALandscape::ResolveLayersTexture is called via the ALandscape::UpdateLayersContent() The problem appears to be that all pixels in the Out ...

Anisotropic metallic material and area lights don't work

UE - Graphics Features - Substrate - Jun 28, 2023

Camera Vector on Strata materials is rendering the wrong colors

UE - Graphics Features - Substrate - Jan 4, 2023

Regression: Strata is new in UE5/Release-5.1, but recreating this on a normal material renders the same colors, so regression is no. According to a user the material is supposed to be rendering Blu ...