Foliage Actors Orphaned on Blueprint Compile

Tools - Foliage - Oct 18, 2019

Recompiling a foliage painted actor bp will orphan already painted actors. ...

AActor doesn't consider latent actions when using "auto destroy when finished" functionality.

Gameplay - Oct 18, 2019

Actors should check if they have any pending latent actions before automatically destroying themselves.   ...

Enum with "MAX" element at other than the last element removes user defined last element

Core - Oct 18, 2019

FNativeClassHeaderGenerator::ExportEnum produces this behavior. If an enum has “MAX” somewhere in the array, it removes last element. I tested my code to fix the issue.// code placeholder bool UE ...

Ensure condition failed when destroying a Level Sequence Actor on tick

Sequencer - Oct 18, 2019

In Tick processing of LevelSequencActors of World Tick, If you destroy an actor with an actor's ticks, delete it immediately from the LevelSequencActor array. I think that the problem occurred becau ...

PHAT Mass Properties don't account for COM offset and Physical Material changes

Physics - Oct 17, 2019

Changes in an applied physical material are not automatically picked up by the PHAT mass properties display. A manual refresh is required for the display to update to the correct values. Adjustin ...

Incorrect Manual Focus Distance from eye dropper

Sequencer - Oct 17, 2019

The Debug Focus Plane in the CineCameraActor does not appropriately respond to mouse input and position when the Manual Focus Distance is set using the eye-dropper. Tested in 4.21.2 (CL - 4753647), ...

GetCookedEnvelopeData Blueprint node does not work

Audio - Oct 17, 2019

The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...

Two sections can be created when MovieScene3DAttachTrack is added from Sequence Scripting

Sequencer - Oct 17, 2019

If you add a track for Attach from Sequencer Scripting and add a section to it, two sections are automatically added.If you don't use Sequencer Scripting, only one section will be added ...

Simple collision Landscape returns incorrect physical material

Tools - Landscape - Oct 16, 2019

When a landscape uses simple collision, the returned physical material can be mismatched. This seems to be a result of ConvertHeightfieldDataForPhysx within ULandscapeHeightfieldCollisionComponent: ...

Curves in compressed additive animations interpolate incorrectly when two keys in a row have the same value

Anim - Animation - Oct 16, 2019

Curves compressed from additive animations will not interpolate correctly if they have two keys in a row with the same value. The second key will be ignored, leading to the curve interpolating earli ...