Live Link Face does NOT launch Take Recorder automatically if press red Record button

Tools - Virtual Production - Jul 31, 2020

As you can see below, users expect to launch Take Recorder from the Live Link Face app, but it doesn't actually work.When you're ready to record a performance, tap the red Record button in the Liv ...

Changing blueprint default values inside arrays only updates loaded child blueprints

Core - Jul 30, 2020

The rules for delta serialization in UE4 are complicated, and the editor tries to hide them from you, which works 90% of the time but can lead to confusion and data loss in other situations. In the ...

AutoLOD changes the static meshes LOD at different distances in VR Packages and Previews than in Editor

XR - Jul 30, 2020

Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...

Number containers do not correctly parse equations

Tools - Jul 30, 2020

In C++, arithmetic operators * and / have the same priority and therefore should be resolved left to right. In this case, * is being resolved first and / second. 1/128*128 and (1/128)*128 should p ...

Output warning log message for loading source texture of paper2D in Editor.

Gameplay - Paper2D - Jul 30, 2020

Outputs a warning log for loading source texture when Papaer2D is loaded in Editor.  This may be due to a conflict post load of Paper2D and load source texture.  The warning log is output only in  ...

FBX exporting from Sequencer is inconsistent when both an object and one of its components have a transform track

Tools - Sequencer - Jul 30, 2020

When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results.  ...

"ShowFlag.InstancedFoliage 0" hides HISMC

Tools - Foliage - Jul 29, 2020

Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used. This was reported and tested in 4.24.3 (CL-11590370) and reproduced ...

Crash compiling a blueprint after changing a Text variable to String, while the Details panel are visible

Gameplay - Blueprint Editor - Jul 29, 2020

Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...

Cloth rendering issue on triangles sharing kinematic attachments.

Physics - Clothing - Jul 29, 2020

All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...