Mobile projects crash with Event Driven Loader disabled

Platform - Mobile - Feb 21, 2019

iOS + Android apps will crash on launch if Event Driven Loader is disabled. Confirmed in 4.23 MAIN at CL 5035898 ...

Nearest Filtering on Vulkan doesn't work on some kinds of Android Devices

Platform - Mobile - Feb 21, 2019

The licensee reported "Nearest" filtering on Vulkan doesn't work on some kinds of Android devices.[Image Removed] I was able to repro this issue on Pixel3 but wasn't able to repro it on Xperia X Pe ...

Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows

Platform - Mobile - Feb 20, 2019

Packaging for iOS Distribution from Windows using Remote Compile results in a failure during the signing portion. This seems to be caused by a hardcoded "false" for a property that is used to determ ...

Performance issues when a Render target is added to Spectator screen (VR) in a packaged game

Virtual Reality - Feb 20, 2019

Performance issues when a Render target is added to Spectator screen (VR) in a packaged game ...

Rotating constraints in PhAT rotates both reference frames

Physics - Feb 20, 2019

Rotating constraints in PhAT rotates both reference frames. This behavior was previously enabled by holding ALT while rotating, as indicated by an on screen message in PhAT, but has now become the d ...

SetChildActorClass does not replicate when set to a different class

Gameplay - Feb 20, 2019

When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...

Importing Alembic through Python fails

Tools - Import - Feb 20, 2019

Version 4.21:The script result in popping the Alembic Import windows instead of a silent importThe provided options are ignored by the importer.  Version 4.22: Results in the provided callstack wi ...

Sequencer animations using Skeletal Mesh Pose don't play properly if following another sequence with an animation using Keep State

Sequencer - Feb 20, 2019

The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...

Using -90 for New Relative Rotation on the Y axis causes sporadic behavior

Gameplay - Feb 20, 2019

Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal be ...