Learning button automatically opens tutorials when selecting disable

Docs - Feb 27, 2015

When you first open UE4, the learning center that's highlighted in green pops open a documentation page once you right-click to disable the notifications from this section. ...

Crash on UObject::ProcessEvent after 4.7 update

Tools - UMG - Feb 27, 2015

Crash Report [Link Removed] Bugg 38910 After updating project from 4.6.1 to 4.7, user experiences unexplained crash when playing in editor. *In addtion to the crash report, the user provides a lot ...

GPU particles are not showing on Metal / iOS

Rendering - Feb 27, 2015

If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...

SimpleParallel BT composite doesn't work when no background task is present

Gameplay - AI - Feb 27, 2015

Obviously this is not an encouraged SimpleParallel's use case, but it should not be broken (unless we spit out a big error message). Needs investigation. ...

TArray<UClass*> in UFunctions are not handled correctly in generated code

Core - Feb 27, 2015

Reported on AnswerHub, but confirmed locally. Generated code converts the TArray<UClass*> into a TArray<TSubclassOf<UObject>>, which doesn't compile because TArrays are not compatible in that way. ...

Investigate instanced static meshes' issues with navmesh generation

Gameplay - AI - Feb 27, 2015

Might be broken. Needs investigation. ...

Crash in FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility with tiny component size

Tools - Landscape - Feb 27, 2015

Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...

Crash after converting to 4.7.0 from 4.6.1

Gameplay - Blueprint - Feb 26, 2015

User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...

Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

Rendering - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

Changing Effects Quality with Console Command Resets Audio Playback of Packaged Game

Rendering - Feb 26, 2015

When packaging a product for Windows (64) with an 'Event Begin Play' node executing a UI sound to play, and changing the Effects Quality within the console, restarts the audio playback for that soun ...