Mobile / Use Full Precision not working on Metal

UE - Platform - Mobile - Jan 30, 2017

Had a UDN question from a licensee about full precision not working on Metal. According to Dmitriy, the Mobile / Use Full Precision flag is not being passed to Metal shaders ...

Some enums getting reset in released 4.15 preview 2.

UE - Gameplay - Blueprint - Jan 28, 2017

Crash occurs on iOS app with Google VR enabled when selecting Switch

UE - Platform - XR - Jan 27, 2017

Found this while updating [Link Removed]. When selecting SWITCH or selecting the Gear icon and selecting Switch viewer: Default Cardboard, the app crashes. ...

The Starting Window Size For Standalone Ignores Values That Exceed A Cap

Tools - Jan 27, 2017

The Editor preferences where you set the starting resolution for standalone game will ignore the values given if they exceed a certain amount. In my case 1920 x 1080 was the limit where it started t ...

STARTMOVIECAPTURE no longer works in a single player game

UE - Anim - Sequencer - Jan 27, 2017

STARTMOVIECAPTURE no longer works in a single player game [Link Removed] looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work ...

Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used

UE - Gameplay - Blueprint Runtime - Jan 27, 2017

Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used ...

Crash when adding multiple collision types to a mesh

Tools - Jan 27, 2017

Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...

Additive Pose Asset arms become over exteneded when blended with reference pose

OLD - Anim - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...

It is possible to assign actor references in the BP editor on Scene Capture Components (Update Hidden/Show Only Actor Array)

UE - Gameplay - Blueprint - Jan 27, 2017

The scene capture components (both 2D and Cube) in an actor blueprint wont populate the hidden OR Show only actor array after you have chosen an actor. The field remains as "none" however the compon ...