Texture Streaming not Functioning as Expected

Rendering - Oct 5, 2015

There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...

Switch on Gameplay Tag does not correctly register tag alterations in Standalone game

Gameplay - Blueprint - Oct 5, 2015

Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...

REINST error when replacing a Widget that was added via the user created section

Gameplay - Blueprint - Oct 5, 2015

When a user deleted a widget that has been added to another blueprint via the user created section. If this blueprint in referenced in another blueprint that reference will throw a REINST error and ...

Enabling 'Expand Configuration Menus' removes Plug-Ins from Edit dropdown

Tools - Oct 5, 2015

The PlugIns menu item under Edit will disappear if 'Expand Configuration Menus' is set to true. PlugIns still visible under Settings. [Image Removed] ...

Auto-generating multiple levels at once crashes the editor

Creating multiple levels at one time will cause the editor to freeze and lock up and may lead to an "out of memory" crash in the editor. ...

Cannot create a C++ Project on a network drive

Core - Oct 5, 2015

Attempting to create a C++ project on a networked drive will fail with an error that the .dll's could not be accessed. This has not been reproduced internally. ...

Infinite loop in FAnimMontageInstance::Advance

Anim - Oct 5, 2015

Running a montage (given as a link on the UDN Thread) in reverse causes the editor to enter an infinite loop during FAnimMontageInstance::Advance ...

r.setRes does not Allow true fullscreen on Mac

Platform - Mac - Oct 5, 2015

While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...

Behavior tree execution stuck when aborting a latent task from abandoned subtree

Gameplay - AI - Oct 5, 2015

Aborting instance (subtree) needs to be stored and ticked. ...

Setting a ComboBox on the Server does not always work

Networking - Oct 3, 2015

Setting a ComboBox on the Server does not always work. In the attached project, a Multicast Event runs some Set Options, all but one of which appear to work on both Clients and Server. On the Server ...