Motion Blur exaggeration when Paused in Simulate

Rendering - Jun 15, 2015

When you simulate and pause then move the camera, the Motion Blur effect seems to exaggerate wildly and blur the moving elements immensely. [Image Removed] Also Reproduced in Promotable-CL-2581018 ...

Geometry Material Alignment not functioning in 4.8

Tools - Jun 15, 2015

Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

Tools - UMG - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...

3D widgets for Vectors now scale along with the root component of the actor that they are apart of

Gameplay - Blueprint - Jun 15, 2015

The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to f ...

Light Shaft bloom on the Oculus are straight beams of light

XR - Jun 15, 2015

When light shaft bloom is enabled the lights will create straight beams of light even when not blocked by anything when shown in VR for the oculus. ...

Deriving a class from UBlackboardData results in runtime check failures

Gameplay - AI - Jun 15, 2015

It needs to be either supported, or UBlackboardData should not show up in lists of valid parent classes. I'm not sure the latter is possible at all, so we should at least patch it up so that that ru ...

UDN: LICENSEE: Vertex Colors not displayed for Skeletal Mesh

Anim - Jun 15, 2015

Viewport option: Show>Advanced>Vertex Colors doesn't display the vertex colors for a Skeletal Mesh. This viewmode works fine for Static Meshes. There is also no option to display the Vertex Colors ...

Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values"

Tools - Jun 14, 2015

Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values". Reproduced in 4.7.6, 4.8.0, and Main (//depot/UE4/Promotable-CL-2 ...

Most GameMode classes cannot be set in Blueprints

Gameplay - Jun 14, 2015

Most GameMode classes cannot be set in Blueprints. Only Set Default Pawn Class and Set HUD Class have Setters available in Blueprints (the Getters are all still available). Reproduced in 4.8.0 and ...

The == node is no longer available for Strings

Gameplay - Blueprint - Jun 14, 2015

The == node is no longer available for Strings. Reproduced in 4.8.0 and Main (The == node is no longer available for Strings). This is a regression: the == node for strings existed in 4.7.6 ...