Crashing when attempting to open a Room blueprint in a users project

Gameplay - Blueprint - Jan 28, 2015

A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...

Blueprint actor variables defined in code cannot be set in the editor

Gameplay - Blueprint - Jan 28, 2015

After creating a class in VS and creating a blueprint based on the class. Setting the actor variable in the BP's defaults tab does not save the setting. Instead it will show as none when trying to ...

Setting multiple identical actors to replicate movement will crash on PIE with multiple players

Networking - Jan 28, 2015

If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...

Destruction mesh with Crumble Smallest and Impact near another will leave residual mesh visible

Physics - Destruction - Jan 28, 2015

When using a DM that has Crumble Smallest and Impact damage enabled there will be instances where the residual mesh before fracture is left behind. What appears to happen is there is a force large e ...

Moving a folder to another location will change it's set color to default

Tools - Content Browser - Jan 28, 2015

Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...

Subtitles are duplicated when "Manual breaks" is check and "Single line" is unchecked

Audio - Jan 28, 2015

When using subtitles for a sound wave the subtitles are duplicates once for every Subtitles element in the settings for the sound wave. An image is attached for reference. ...

Can't reimport offline cached font asset

Tools - Import - Jan 28, 2015

FAssetTypeActions_Font::ExecuteReimport is using Object->FontCacheType != EFontCacheType::Offline which means it will ignore reimporting offline cached fonts, however offline cached fonts are the on ...

Line Trace's chained together into a ricochet do not work on all normal directions

Gameplay - Jan 27, 2015

Line Trace's chained together into a ricochet do not work on all normal directions. They seem to fire inside of the object. The blueprint setup in screenshot #2 is in the MyCharacter bp. ...

In Animgraph, Custom Blend Logic set to "Delayed Freeze" causes duplicate "Frames to Cache" field

Anim - Animation - Jan 27, 2015

In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...

Sun is rendered badly or not showing on mobile devices.

Platform - Mobile - Jan 27, 2015

When you deploy the First Person Template to a mobile device, the sun will appear badly rendered or not rendered at all. Tested on iPhone5S, iPad Air, GalaxyS3 Mail, Nexus 6, iPad Air 2, Nexus 5, G ...