Setting Fixed Frame Rate Prevents Particle Collision In PIE, Standalone, and Packaged Game

UE - Graphics Features - Oct 12, 2016

If you set the project to use a fixed frame rate, particle collision no longer works. ...

Importing heightmap crashes editor on Mac OS

UE - LD & Modeling - Terrain - Landscape - Oct 12, 2016

Importing a landscape on a Mac crashes the editor. Landscape importing does not crash the editor on Windows OS. Frequency: 2/2 ...

ExportMaterialProperty doesn't output any FColor data from noise expression node

UE - Graphics Features - Oct 12, 2016

FMaterialUtilities::ExportMaterialProperty doesn't take into account any noise expression nodes in the material when outputting the FColor array. ...

Custom Event with array param does not take a pointer to the array

UE - Gameplay - Blueprint - Oct 12, 2016

When an array is passed into a BP custom event, the array's data is passed to the event rather than a pointer to the array itself. This means edits made directly from the event node's input pin (su ...

Dirt mask (bloom) is not displayed in some Mali Devices

UE - Platform - Mobile - Oct 12, 2016

In some mali devices (Galaxy S6, SC-05G, Android 5.0.2 / Galaxy Note 5, SM-N920C, Android 5.1.1) cannot display dirt mask in the bloom effect. This is well displayed in iPhone 5s, LG G4, Nexus 5 ...

FixDeps step will relink Engine modules even if only project code was changed

Tools - Oct 12, 2016

This is Linux and possibly Mac specific. FixDeps step does not have the proper dependencies and instead depends on every library, even one it is not relinking. Reported on UDN (see additional URL f ...

Start up movies are default checkerboard when blacklisting slate fonts in shipping package

UE - Platform - Mobile - Oct 11, 2016

When using pakblacklist for shipping, the start up movie will become a checkerboard due to ../../../Engine/Content/Slate/Fonts being included in the blacklist file. This is happening on both Android ...

Dynamic light settings in Persona viewport cause edges to appear hardened

UE - Gameplay - Oct 11, 2016

Dynamic light settings in Persona viewport cause edges to appear hardened. See attached image, but also images in the Answerhub post. ...

A stopped sequencer track will be updated one more time after RestoreState has been called

UE - Anim - Sequencer - Oct 11, 2016

A licensee reports that updating a stopped track that has already had it's state restored can cause problems. We should investigate why the update is happening and if it can be safely removed. ...

Sequencer UpdateTimeCursorPosition can set TimeCursorPosition beyond the end of the track when stopping

UE - Anim - Sequencer - Oct 11, 2016

After calling Stop() in UpdateTimeCursorPosition (LevelSequencePlayer.cpp:392), we continue on to set TimeCursorPosition to NewPosition. At this point, NewPosition is beyond the end of the track. A ...