Black screen on Android devices with a Mali 400

Platform - Mobile - Dec 10, 2014

When using the Launch on Feature with a Mali 400 Device, the project, once locked on, will appear black on 4.6 and will crash on CL# 2375758. This error occurs on new projects. Tappy Chicken Run fi ...

Translation Editor submenu does not open

Tools - Localization - Dec 10, 2014

Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...

Screen goes black if standalone window loses/regains focus in Oculus Mode

XR - Dec 10, 2014

If the console command "Stereo on" is used to enter Oculus mode in a standalone window, the onscreen window and Oculus viewport go black if the standalone loses window focus. Window is still runnin ...

Scrollbox breaks when put inside of another widget

Tools - UMG - Dec 10, 2014

A scrollbox no longer gives the user the ability to scroll after being placed in the following widgets. -Vertical box -Grid panel ...

Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor

Gameplay - Blueprint - Dec 9, 2014

Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor. Crash Report: [Link Removed] Call Stack:<unknown module>! KERNELBASE!Rai ...

A custom Blueprint node created using a code class derived from EdGraphNode can no longer be found in the event graph to be used.

Gameplay - Blueprint - Dec 9, 2014

Custom Blueprint nodes no longer appear in the event graph. This was working in 4.5.1, but no longer works in 4.6 and Main. Previously working: CL 2336109 No longer working: CL 2374938 CL 2375748 ...

The editor crashes during PIE when using the DemoPlay feature

Networking - Dec 9, 2014

The editor crashes during PIE when using the DemoPlay feature. Crash Report: [Link Removed] ...

Adding a code class derived from SceneCaptureComponent2D to a project will prevent that project from building successfully in Visual Studio.

Rendering - Dec 9, 2014

Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio. Build Errors: 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external ...

Packaging and opening shootergame.exe shows black screen and freezes, must be manually shut down.

Docs - Samples - Dec 9, 2014

If Shootergame is packaged to Windows (64 bit) then the packaged project is opened, it will show a black screen and freeze. The program cannot be interacted with and must be shut down via task manag ...

No selection highlight in ES2

Rendering - Dec 9, 2014

No selection highlight in ES2. Expected to be able to see what user has selected. Reproduced on windows and mac. ...