Slate - Menu anchors using the work area (screen minus taskbar) in fullscreen mode

Tools - Slate - Nov 24, 2014

Menu anchors in full screen applications are avoiding collisions with the taskbar even though it isn't on screen. FSlateApplication::CalculatePopupWindowPosition() has this line... const FPlatform ...

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash

XR - Nov 21, 2014

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...

Actors re-scale to original size when attached to other actors

Gameplay - Nov 21, 2014

Actors rescale to their original size when placed in level then attached to another actor. ...

Animation retargeting adversely affects looping animations

Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Multi-Material Skeletal Meshes assigned a Material in Details panel lose access to all other materials

Anim - Nov 21, 2014

When you assign a Material to a Multi-Material Skeletal Mesh via the Mesh's Level Viewport Details Panel, you will lose access to all the other material Elements after the first assignment. For ins ...

Striped Stencil Artefacts across scene under OS X using ATi 4xx0 GPUs

Platform - Mac - Nov 21, 2014

From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...

Crash when creating StaticMesh repeatedly

Tools - Nov 21, 2014

UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...

Rendering issue when moving the Collision Presets' Edit Profile window

Tools - Nov 20, 2014

The user is reporting a rendering issue when moving around the Edit Profile window in Project Settings > Collision > Presets. Dxdiag is attached. The user has an HD7950 and has updated to the late ...

Discrepancy in rendering between Perspective and Orthographic Viewports

Rendering - Nov 20, 2014

Perspective and Orthographic views render differently. Ortho views use a tonemapper with no gamma. ...

Importing User Camera FBX into Matinee in Matinee Fight Scene Crashes (UE4Editor_Renderer!CalculateShadowFadeAlpha())

Rendering - Nov 20, 2014

Importing user provided Camera FBX will crash on closing the Matinee window in Matinee Fight Scene level. I cannot reproduce a crash in a blank project with this asset. Attached: Crash.zip - Inter ...