Editor crashes when attempting to open a new level from a level that has an external curve in a timeline within the level blueprint

Gameplay - Blueprint - Oct 27, 2014

The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...

Clicking on a slider bar jumps the mouse to the top left of the screen

Tools - Oct 27, 2014

Anywhere there is a slider, single clicking on it without changing the value will cause the mouse cursor to jump to the top left of the monitor. ...

Start up movies will only play for a second or two and then the level will load.

Platform - Mobile - Oct 27, 2014

If you place a mp4 file into the startup movies section of the Project Settings, the movie will only play for a brief time before the level loads. If you play the play the level with the startup m ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

Tools - UMG - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

LIVE: Memory spikes when importing a json with a large amount of sprites

Gameplay - Paper2D - Oct 24, 2014

While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...

Shadows cast from static meshes are not appearing on characters in Mobile Preview

Rendering - Oct 24, 2014

When placing a Static mesh into a level that will cast a shadow and building lighting, no shadow will be shown on a character when walking through its shadow ...

LIVE: Multi Line Editable Text BOx in UMG does not wrap text to a new line

Tools - UMG - Oct 24, 2014

When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...

Image widget does not scale the inner borders correctly

Tools - UMG - Oct 24, 2014

When Scaling in and out in the UMG blueprints with an image applied to an image widget that is set to border as it's "Draw as" selection the image does not scale correctly. EDIT: The UI should prev ...

Math Expression nodes cause packaging to fail.

Gameplay - Blueprint - Oct 24, 2014

When using a math expression node within a blueprint, the project will fail when packaging. ...

Tooltip on Beam Source Name is incorrect

Rendering - Cascade - Oct 24, 2014

In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...