If the editor is started up and the Oculus is not turned on. The VR mode will be grayed out and unavailable until the editor is restarted with the oculus on. ...
When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...
If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...
In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...
APEX destruction renders when using the Play > Mobile Preview. ...
To access newly created parameters in a Material Parameter Collection via the Set Scalar Parameter Value or Set Vector Parameter Value nodes, you must reassign the Collection to the node. Also Repr ...
I had a game that needed to generate hundreds of thousands of random numbers. (I was using the Blueprint "Random Float" node). There were a ton of 0.0 values generated, many more than any other n ...
Different node types are sized differently (nodes like: var getters/setters, function nodes, compact nodes, etc.). Pins should always be set at specific alignment intervals (from the node's top lef ...
Also Reproduced on Main, Promotable-CL-2484152 Particle Position WS Node is returning incorrect results with the following Material Setup on a Mac: [Image Removed] ...
The FComponentReference::GetComponent() method can attempt to cast to UPrimitiveComponent when FComponentReference appears to be able to work with any scene component. ...