Editor gets stuck "Updating file(s) source control status" when importing multiple FBX files with Git source control

If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...

Incremental macros are off by one when using a variable

UE - Gameplay - Blueprint - Jul 24, 2015

When using the increment/ Decrement macros they are off by one. When using the ++ macro the return value is one higher than the actual variable and 1 lower when using the – macro. ...

Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor

UE - Gameplay - Jul 23, 2015

Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor. User supplied a video demonstrating the problem: [Link Removed] Test project in Pa ...

Linux .BMP Files not supported for Splash Screen

UE - Platform - Linux - Jul 23, 2015

On the Linux operating system, when trying to load a .BMP file for the splash screen, there are strange returns for the image displayed. ...

Cannot bind event dispatchers between two blueprints that share a parent class

UE - Gameplay - Blueprint - Jul 23, 2015

Cannot bind event dispatchers between two blueprints that share a parent class. This issue also occurs if you use the parent as a variable in the child. The bind event dispatcher seems to only take ...

Behavior Tree Service Deactivation is called after Blackboard Component is destroyed

UE - AI - Jul 23, 2015

When exiting PIE the Behavior Tree Service Deactivation is called after Blackboard Component is destroyed. ...

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint

UE - Gameplay - Blueprint - Jul 23, 2015

Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...

Player state on clients does not get set properly

UE - Networking - Jul 23, 2015

When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...

UMG materials do not correctly access material parameter collections (all of the values are black)

UE - Editor - UI Systems - Jul 22, 2015

Edit MattK: The reason they do not work is that material parameter collections are updated inside of a uworld that slate doesnt have access to. We just need to figure out a way to update the necess ...