The DPI scaling appears to be off on the iphone 4s ...
The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...
Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...
There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...
Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...
When a user deleted a widget that has been added to another blueprint via the user created section. If this blueprint in referenced in another blueprint that reference will throw a REINST error and ...
The PlugIns menu item under Edit will disappear if 'Expand Configuration Menus' is set to true. PlugIns still visible under Settings. [Image Removed] ...
Creating multiple levels at one time will cause the editor to freeze and lock up and may lead to an "out of memory" crash in the editor. ...
Attempting to create a C++ project on a networked drive will fail with an error that the .dll's could not be accessed. This has not been reproduced internally. ...
Running a montage (given as a link on the UDN Thread) in reverse causes the editor to enter an infinite loop during FAnimMontageInstance::Advance ...