Painted Landscapes have blacked out sections when deployed to a mobile device

UE - LD & Modeling - Terrain - Landscape - Mar 24, 2015

If a user uses a multi layered material to pain a landscape and then deploys this project to an iPhone 6 plus our an Android Samsung Galaxy Note3 (SM-N9005) parts of the landscape will appear to be ...

Duplicating Collapsed Graph Nodes lose all Pin Links

UE - Gameplay - Blueprint - Mar 24, 2015

Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...

Can only preview one camera from a Blueprint actor in the level viewport

Tools - Mar 24, 2015

Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...

Blueprint icon flashes when hovered over

UE - Editor - Content Pipeline - Content Browser - Mar 24, 2015

Blueprint icon flashes constantly when mouse is hovering over it; this only occurs with a specific type of blueprint class. . Branch: Binary, from Launcher . Build Version: 4.7.3 . Description: T ...

"Navmesh needs to be rebuilt" shows up during runtime navmesh generation

UE - AI - Mar 24, 2015

"Navmesh needs to be rebuilt" shows up during runtime navmesh generation ...

Landscape Layer blend node inconsistency

UE - LD & Modeling - Terrain - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

Default values set in code are not overridden in character blueprint

UE - Gameplay - Blueprint - Mar 23, 2015

If a C++ class based on Character has a default value for a variable and the value is overridden in blueprints, the default value will be shown in game rather than the BP value. ...

Physics object with collision box detects multiple begin/end overlap events even when specific collision channel is utilized.

UE - Simulation - Physics - Mar 23, 2015

If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...

Mouse directly controls Camera Actor directly above 170 and below 5 FoV

UE - Gameplay - Mar 23, 2015

When manually setting the FoV of a camera actor to a value above 170 or below 5, the camera actor itself disappears and the user's mouse takes direct control of the camera actor movement and rotatio ...

Array node input changes to pass by reference when editor is closed and re-opened

UE - Gameplay - Blueprint - Mar 23, 2015

Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...