Billboard "Is Screen Sized Scaled" Only works with negative screen size

Gameplay - Feb 19, 2019

Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...

Static Mesh LOD Generation Produces Bad Shading and Holes in Mesh

Rendering - Feb 19, 2019

Auto generated LODs create a mesh with holes and geometry that creates incorrect shading. Working as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136 This is ...

ShowOnlyInnerProperties does not work on a struct property in a class nested within another class as an instance

Gameplay - Blueprint - Feb 19, 2019

When the ShowOnlyInnerProperties property specifier is used for a struct property, the properties contained within the struct are exposed to the Blueprints Details panel as if they were part of the ...

FPhysicsInterface_PhysX::Sweep_Geom calculates incorrect shape transform

Physics - Feb 19, 2019

FPhysicsInterface_PhysX::Sweep_Geom incorrectly calculates the shapes' world transforms, while an alternate approach in FPhysicsInterface_PhysX::LineTrace_Geom works correctly. ...

Initializing custom Component on Actor in constructor causes odd hierarchy and details panel issues

Gameplay - Blueprint - Feb 19, 2019

When testing with a simple setup, as follows: MySceneComponent has a UProperty(VisibleAnywhere, BlueprintReadOnly) of a USphereComponent pointer, initiated in the Constructor AMyActor has a UProper ...

Mouse focuses the game when while console is open if the window is minimized and then restored

Tools - Feb 19, 2019

Mouse focuses the game when while console is open if the window is minimized and then restored. When the console is opened the mouse is shown and the game is no longer focused (expected). However, i ...

Shaped Trace by channel traces do not return true when the starting and ending point are the same

Physics - Feb 18, 2019

When a shaped trace by channel has a starting and ending point that is the same, it no longer returns true when overlapping an object. Regression: Yes This appears to work as expected in 4.21.2 bi ...

Oculus HMD not registering in shipping build for windows 32 bit

Virtual Reality - Feb 18, 2019

Oculus rift does not appear to be used in a shipping build for windows 32 bit. The project appears to default to using Steam VR ...