If "Update Position Eash Frame" of "Skel Vert/Surf Location" is enabled, the particle continues to rotate.

Rendering - Cascade - May 25, 2020

It seems to have occurred since UE4.23, and the cause was the following part of "ParticleModules_Location.cpp".//From UE4.23 if (bOrientMeshEmitters) { //We have the mesh oriented to the normal o ...

Editor will crash during shutdown while a global Find-in-Blueprint tab is open and indexing is active.

Gameplay - Blueprint - May 22, 2020

The editor will crash during shutdown if Blueprints are actively being indexed in the background. ...

Skeletalmesh generated LOD have issue with vertex color displacement

Tools - MeshEditing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

Inventor Assembly imports incomplete or missing geometry

Tools - Datasmith - May 22, 2020

It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...

Mobile Multi-view has Black Screen on Android

Platform - Mobile - May 21, 2020

Mobile multi-view is causing black screens on Android ...

Instance components duplicated via the in world component editor are destroyed on level reload

Gameplay - Components - May 21, 2020

Instance components aren't flagged correctly and are removed on load as a result. ...

TopDownCharacter has a typo in the blueprint comments

Docs - Samples - May 21, 2020

The TopDownCharacter blueprint in the Top Down template has a comment with a typo: "Reset HMD orientatino and position" ...

Remove reference to editor assets in cooked build from landscape visibility layer

Tools - Landscape - May 21, 2020

As soon as the visibility tool is used, we're adding references to the  "/Engine/EditorLandscapeResources/DataLayer" asset from landscape components. If the user decides to cook without editor data ...

VT Lightmaps render different results and no shadows

Rendering - May 21, 2020

VT Lighmaps don't have the same results as the regular lightmap counterpart and don;t render shadows. https://udn.unrealengine.com/questions/578318/lightmaps-different-after-switching-to-virtual- ...