Audio Capture Component Crashes When Unplugging Mic/Headset

Audio - Jun 9, 2021

Audio Capture Component does not appear to be handling external device swaps appropriately, and has a delayed crash that will occur if an in-use mic is unplugged. At a glance, it appears to involve ...

Crash when using EditConditionHides with a struct in an array

Tools - UX - Jun 8, 2021

A crash can occur in FStructurePropertyNode::GetValuePtrOfInstance when using EditConditionHides with arrays of structs. When deleting an element from the array, ParentBaseAddress will be null. ...

Staging Directory in Project Packaging Settings should not be saved as absolute path

Core - Cooker - Jun 8, 2021

When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...

Disabling Render in Main Pass on a Nanite mesh causes a crash

Rendering - Features Teams - Jun 8, 2021

When disabling Render in Main Pass on a Static mesh with nanite enabled a crash occurs This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 ...

Open Marketplace button is unresponsive

Portal - Jun 8, 2021

When pressing the Open Marketplace button in UE5 or the Marketplace button in UE4, nothing happens. This occurs in both UE5 Early Access and UE4 4.26.2. Tested in //UE4/Release-4.25 @ CL 14469661 ...

Crash when sculpting on duplicated landscape with edit layers enabled

Tools - Landscape - Jun 8, 2021

Crash happens when trying to sculpt on a duplicated landscape that has edit layers enabled. This crash does not occur for landscapes that are duplicated with edit layers disabled. ...

Out-of-bounds read caused by improper return size from FSocketSteam::RecvFrom in Unreal Engine

Online - OSS - Steam - Jun 7, 2021

Overview: Function at fault: FSocketSteam::RecvFrom (https://github.com/EpicGames/UnrealEngine/blob/c3caf7b6bf12ae4c8e09b606f10a09776b4d1f38/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Private/ ...

Child blueprint classes do not inherit "ClassGroup" from their native parents

Gameplay - Blueprint Editor - Jun 7, 2021

When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata  ...

Replay streamers missing Flush implementation

Networking - Jun 7, 2021

The SaveGame Replay Streamer, Null Streamer, In-Memory Streamer, and HTTP Streamer do not implement Flush. ...

Significant editor slowdowns when moving blueprinted actors while having a different complex blueprint open

Gameplay - Blueprint Editor - Jun 7, 2021

A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...