Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...
Actors on an axis and in multiple cells are not culling as expected. ...
When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...
Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values. ...
Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...
Changing a variable type inside of a Structure does not always reset it's default value causing "Cannot parse value" error. Upon changing the default value or adding another, different variable type ...
Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals. Using Create Level Instance will not cause this to occur. ...
Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...
Two conditions for this bug to appear:The new actor class we are re-parenting to overwrites the root component in C++The map is not loaded while re-parenting No current workaround other than to rep ...