Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Crash from Tmap removing a key then printing the remaining keys

UE - Gameplay - Blueprint - Apr 7, 2017

Crash from Tmap removing a key then printing the remaining keys. This has occurred in the third person template, but no further testing has been done for other templates. Regression: TMaps did not ...

Particle Collision Fails After Passing Through Trigger Volume (Actor Collision)

UE - Graphics Features - Apr 7, 2017

When a particle with actor collision passes through a trigger volume it won't collide with geometry for a moment. That is why in the test it will pass through the platform but then collide with the ...

Execute Console Command r.SetRes Fullscreen breaks Dynamic Skylights when tied to Event BeginPlay

UE - Graphics Features - Apr 6, 2017

Using the Execute Console Command 'r.SetRes 1920x1080f' directly with an Event BeginPlay node within blueprints, any Stationary/Movable Skylighting information is no longer visible. A simple workar ...

Packaging fails if a Blueprint is set to be nativized but it is not included in a level

UE - Gameplay - Blueprint Runtime - Apr 6, 2017

Packaging a project will fail if a Blueprint is set to be nativized and that Blueprint is not included in a level. REGRESSION: Yes. The project packages successfully in 4.15. ...

Retarget manager missing scroll bar

OLD - Anim - Apr 6, 2017

REGRESSION: Yes, does not occur in 4.15 In the Retarget Manager, the scrollbar for the Set up Rig section is missing. ...

Always Show Scrollbar does not appear to work when there are not enough items in a scroll box to cause scrolling

UE - Editor - UI Systems - Apr 6, 2017

If the scroll box does not have enough items to cause scrolling, the scroll bar does not show up ...

Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to scroll

UE - Editor - UI Systems - Apr 6, 2017

Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to cause the scroll box to scroll. However, the tool tip says that the mouse input should be consu ...

Calling LoadLevelInstance on a Client causes the Client to be kicked from the server

UE - Networking - Apr 6, 2017

A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers. Reg ...

[Latest Macbook Pro][Metal] blinks severely

UE - Graphics Features - Apr 6, 2017

This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...