When attempting to launch KiteDemo recently, this operation required hours to complete (on a decent spec PC). It looks as if there's possible scope for improving the FAllocator2D algorithm (maintai ...
The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...
In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...
When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...
The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...
Starting with 4.7 and when we changed the BSP blocks in Sample Content to Static Meshes, a significant minority of lower end PC users are getting soft crashes (freezes and rebooting required to cont ...
Basically UE4_Mannequin is causing a dev folder to show up if you add the template as a content pack. It's a few materials that are being kept there. ...
The M_CobbleStone_Rough Material from Starter Content needs to have all the Normal Texture Sampler Types set to 'Normal' from 'Color' ...
UDN User reported that when they use a controller to bring up and exit out of the menu in shooter game that the mouse will lose focus. This only occurs in PIE. ...
Flickering occurs when using the Post Process Ambient Occlusion (Screen Space AO). This is more noticeable when using stronger values entered into the AO fields. I checked these settings in both 4 ...