FLayoutUV::PackCharts can take an unacceptably long time to run

Docs - Samples - Jun 12, 2015

When attempting to launch KiteDemo recently, this operation required hours to complete (on a decent spec PC). It looks as if there's possible scope for improving the FAllocator2D algorithm (maintai ...

Shooter Game Demo Controls have no Textures (Rendering White)

Docs - Samples - Jun 11, 2015

The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...

Collision on rolling ball template floor incorrectly affects player character

Docs - Samples - May 27, 2015

In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...

First Person Game Mode isn't set correctly for new default levels

Docs - Samples - May 26, 2015

When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...

The Top Down template TopDownController has Block Input enabled by default

Docs - Samples - May 19, 2015

The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...

Overridden Lightmap Resolution in Sample Projects are too high

Docs - Samples - May 11, 2015

Starting with 4.7 and when we changed the BSP blocks in Sample Content to Static Meshes, a significant minority of lower end PC users are getting soft crashes (freezes and rebooting required to cont ...

Dev Folder is referencing/being referenced by UE4_Mannequin

Docs - Samples - May 6, 2015

Basically UE4_Mannequin is causing a dev folder to show up if you add the template as a content pack. It's a few materials that are being kept there. ...

Incorrect Sampler Type of Normal Texture Samples for M_CobbleStone_Rough Material from Starter Content

Docs - Samples - May 6, 2015

The M_CobbleStone_Rough Material from Starter Content needs to have all the Normal Texture Sampler Types set to 'Normal' from 'Color' ...

In Shooter game if the menu is brought up via a controller and then exited via a controller then the mouse will lose focus (only in PIE)

Docs - Samples - Apr 10, 2015

UDN User reported that when they use a controller to bring up and exit out of the menu in shooter game that the mouse will lose focus. This only occurs in PIE. ...

Screen Space Ambient Occlusion Artifacts

Docs - Samples - Apr 3, 2015

Flickering occurs when using the Post Process Ambient Occlusion (Screen Space AO). This is more noticeable when using stronger values entered into the AO fields. I checked these settings in both 4 ...