Crash Occurs When Creating Pose Asset from an Animation in Persona

OLD - Anim - Feb 1, 2018

Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...

Audit usage of StaticClass() in AssetMappingTable and AnimationAsset code

OLD - Anim - Jan 24, 2018

A user has pointed out that code in AssetMappingTable.cpp and AnimationAsset.cpp are using the StaticClass() method on pointers. Because StaticClass is a static method, it relies on name hiding to ...

In Pose Pin Does Not Immediately Appear for Sub Anim Instance Node

OLD - Anim - Jan 24, 2018

The Sub Anim Instance pin does not appear automatically when the Anim Blueprints are connected in the order listed above. If done in another order the "In Pose" pin appears. ...

Live Link Tab Displays "Unrecognized Tab" On Open of Project

OLD - Anim - Jan 23, 2018

When reopening a project that has Live Link docked to the editor's tab, the Live Link tab reads as "unrecognized tab" ...

Location Transform Not Applied to Animation in PIE

OLD - Anim - Jan 22, 2018

-Changing the location transform using Additive Layer Tracks is not visible when PIE and instead only visible in the Animation Preview. This only occurs when keying the location but not with scale ...

Crash on bake pose when skeleton contains a virtual bone

OLD - Anim - Jan 22, 2018

When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...

Morph Target Sets to Zero When Transitioning From 1 to -1 Causing Flickering

OLD - Anim - Jan 16, 2018

-Morph target cycles through all values instead of only alternating between 1 and -1 -Couldn't reproduce in 4.17 -attached a test morph target asset Link to example video from user: [Link Removed] ...

Major performance hit upgrading to 4.18 (game tick time - collision sweeps)

OLD - Anim - Jan 16, 2018

As of 4.18 and onward, collision sweeps related to Character Movement seem to be causing higher tick times than usual. Example project: [Link Removed] Regression?: Yes This did not occur in 4.17 ...

Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance

OLD - Anim - Jan 15, 2018

-Crash occurs when debug is set, and anim Blueprint is compiled while actor blueprint is selected -When reopening project, imported assets are no longer there -Reopening project after crash, the opt ...

[CrashReport] UE4Editor_Engine!UAnimSequence::ExtractBoneTransform() [animsequence.cpp:887]

OLD - Anim - Jan 11, 2018

No comments from user A couple additional crash groups: [Link Removed] [Link Removed] ...