Wrong morph targets are animating in standalone game, but the right ones play in PIE See the Additional Info URL for the user's description (and youtube video) Here is the project: [Link Removed] ...
Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...
User requests that the range of compatible assets for be extended to include actors When adding an asset to a socket in a skeletal mesh clicking RMB to "Add Preview Asset," The menu shows all cont ...
In ACharacter::StopAnimMontage(), the call to AnimInstance->Montage_Stop() does not include the parameter identifying which montage needs to stop. It appears that this results in all active AnimMont ...
When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...
In the Animgraph of an AnimBlueprint, Using Custom Blend Logic results in the "Frames to Cache Pose" field being duplicated if "Delayed Freeze" is selected. However, if "Standard" or "Freeze" is s ...
When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...
When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...
Adding animations with a negative play rate (playing backwards) or modifying existing animations in a montage to have a negative play rate causes the timeline in the montage to "squish" and is no lo ...
It's currently not possible to prevent notifies from firing by setting their TriggerWeightThreshold. When stepping into the code that fires the notifies I found that the given InstanceWeight was alw ...