When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...
Reset To Default button creation in customizations too manual? Sounds like there might be a lot of duplicated code creating reset buttons that should all called a single helper to make them identic ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...
When the world settings window has been opened but is not visible, the destructor for FLightmapCustomNodeBuilder is never called to remove the editor delegates. Opening a large number of maps has be ...
Using the shortcut "Ctrl + E" to open the static mesh editor in it's own floating window results in the camera locking in the upward position in the Main Viewport (*not* the viewport of the Static M ...
Static Mesh LODs cannot be removed after import from the Static Mesh Editor unless you have Simplygon installed. Hovering over the tooltip for "Number of LODs" indicates this as well with "Auto mesh ...
Camera Generates error after saving with Control + S when user left or right clicks afterwards. Regression: Could not reproduce in UE 4.10 ...
Selecting objects that are grouped together in the viewport will not highlight the group actor in the World Outliner. One known result of this is, after selecting the group in the viewport, right-cl ...
If you copy a child object with a parent object, right click, and select edit, paste here, the child object will be offset from the parent object a significant distance away. ...
If the user switches between two variable types in a struct while the default values are being shown then the editor will crash ...